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Reflector
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Devlog
Documentation + User Guide
June 02, 2025
by
Edromeda
Project Summary Outcome Vs Idea: The final product admittedly couldn't quite live up to what I have envisioned, it's definitely something that fell short on delivering the type of fantasy that I wante...
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Devlog#5
May 18, 2025
by
Edromeda
Progress: Main Menu Scenes You can die! Rudimentary Trail Point System Thoughts: Still continuing on improving this and maybe adding more effects when the bullet hits or when you deflect a projectile,...
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Devlog#4
May 11, 2025
by
Edromeda
Progress: Reflected Projectiles Enemy death Not part of the 1.2 build but I have a slight semblance of a main menu Idle animation should be calibrated better(I think) Known Bugs: I still don't know wh...
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Devlog#3
May 04, 2025
by
Edromeda
1
Progress: Zoomed out the camera a little bit according to feedback Made the shield and how it reflects Enemy Type 1 Projectiles (Projectiles currently doesn't hit enemies as I turned off their collisi...
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Devlog#2
April 27, 2025
by
Edromeda
Devlog #2: Concept Pivot & Player Movement I've decided to change the trajectory of the game, though the core concept of "deflecting" attacks didn't change, the way I've decided to go about it has. It...
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Devlog#1
April 20, 2025
by
Edromeda
Dev Log #1 – Laying the Foundation Assets I've started putting together some early visuals, I used a mix of free assets and original art for now. I grabbed a couple from CraftPix and Itch.io, and al...
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