Devlog#2
Reflector » Devlog
Devlog #2: Concept Pivot & Player Movement
I've decided to change the trajectory of the game, though the core concept of "deflecting" attacks didn't change, the way I've decided to go about it has. It's no longer a side-scroller and rhythm game hybrid that I was envision. Instead I've opt for a top-down view where you roam around a map and deflect incoming projectiles. Enemies will spawn around the map and you will need to move the "Shield" and click at the right time in order to "Deflect" the attack, which will reverse the projectile into the enemy.
Progress:
- An Actual Game! - Published v0.1 of Reflector
- Tile Map - I've created a bare bones version of the map, I plan to decorate it more and maybe add structures? Not sure on that yet
- Player Movement - I've created the basic 8 way movement for our main character alongside his sprites and a camera
Files
Reflector.zip 8.4 MB
Apr 27, 2025
Get Reflector
Reflector
Status | In development |
Author | Edromeda |
Genre | Action |
Tags | 2D, Pixel Art, Singleplayer |
More posts
- Documentation + User Guide89 days ago
- Devlog#5May 18, 2025
- Devlog#4May 11, 2025
- Devlog#3May 04, 2025
- Devlog#1Apr 20, 2025
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