Documentation + User Guide
Project Summary
Outcome Vs Idea:
The final product admittedly couldn't quite live up to what I have envisioned, it's definitely something that fell short on delivering the type of fantasy that I wanted to capture. Had I possessed better skills and invested more time, the final product definitely could've turned out wayyy better.
Feedback Summary:
My devlogs needed a lot more work, unfortunately at the time I didn't think to check on the actual assignment dropbox that's why I couldn't see it. The topics of my devlogs also didn't match the current weeks' standard.
Asset List:
- Top_Down_Character - Player Character (by: GameKrazzy https://gamekrazzy.itch.io/8-direction-top-down-character)
- Shield - Shield Object(by: R. Hamilton https://rhamilton.artstation.com/projects/lwgPz)
- OcularWatcher - Enemy (by: Deep Dive Game Studio https://deepdivegamestudio.itch.io/monsterassetpack)
- All_Fire_Bullet - Projectiles (by: bdragon1727 https://bdragon1727.itch.io/fire-pixel-bullet-16x16)
- Pixel_Art_Top_Down - Tile Map (by: Cainos https://cainos.itch.io/pixel-art-top-down-basic)
User Guide:
Reflector is a fairly simple game with only one goal, survive. Using your shield which can be controlled by your mouse, you must deflect incoming enemy projectiles. The player can also move through W, A , S, D.
Get Reflector
Reflector
Status | In development |
Author | Edromeda |
Genre | Action |
Tags | 2D, Pixel Art, Singleplayer |
Comments
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A neat idea, but needed a bit more depth in terms of player abilities and enemy variation to make the game have any longevity. I liked that projectiles bounced towards enemies which made things easier, but I would have liked to have seen what things would be like with projectiles just bouncing in a physically accurate direction (with the auto-aim being a powerup or something).