Devlog#4


Progress:

  • Reflected Projectiles
  • Enemy death
  • Not part of the 1.2 build but I have a slight semblance of a main menu
  • Idle animation should be calibrated better(I think)

Known Bugs:

  • I still don't know why the collision of the wall is like that

Thoughts:

We'll lock in next week, I wanna have atleast 2 more enemy types. I'm thinking of maybe implementing power ups too around the map. Make the spawn rate of enemies increase as the game lasts longer. Having a functioning health bar that actually gives you game over once it hits 0. A score system and all the things that the feedback says I should do! 

Files

Build1.2.zip Play in browser
2 days ago

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